POV-Ray : Newsgroups : povray.general : Real-time raytracing... : Re: Real-time raytracing... Server Time
7 Aug 2024 17:29:11 EDT (-0400)
  Re: Real-time raytracing...  
From: Nekar Xenos
Date: 3 Apr 2001 02:06:53
Message: <3ac9687d@news.povray.org>
Can you post a sample? This sounds plausible, so it would be nice to see it
work  =)

Nekar

"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3ac95a45$1@news.povray.org...
> In article <3ac74223@news.povray.org> , "Zeger Knaepen"
> <zeg### [at] studentkuleuvenacbe> wrote:
>
> > I was just looking at some of the real-time raytracing demos at
> > http://www.acm.org/tog/resources/RTNews/demos/overview.htm and I was
> > wondering: why can't POV-Ray be that fast?
>
> It can.  You just have to remove the parsing stage for every frame.  You
> can do this either by constructing objects manually in memory or by
> parsing once and then manipulating the objects directly.  It is
> possible, not too much work and you get a decent frame rate on an
> average system.  However, you should reduce max trace level to two or
> three.
>
> Just be aware which options you have to turn off because they assume a
> static scene and do break real-time manipulation of the scene if you
> don't fix them on the fly, too.  For example the vista buffer or object
> bounding.
>
>
>       Thorsten


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.